NieR Automata Endings guide: How to get all 26, including the All-time Ending

NieR: Automata has a lot going on - slick combat, a story that twists and turns and makes you think, and really a lot else besides. In that location's a whole lot the game makes y'all think well-nigh, in fact - and one of the most idea-provoking aspects of the game are its Endings.

And so many endings means that many players will end up chasing every one - especially when there are achievements and trophies tied to seeing some or indeed all of the endings. We wanted to make sure that players could find them allwithout getting spoiled first - and and then we've done our best to compile aspoiler-free Nier Automata Endings guide on this folio and then you tin empathize exactly how to get all of the endings - plus understanding which of the 27 are the 5 'true' endings. Then, of grade, at that place's thebest ending... which is another different matter entirely.

If you're going deep on the Nier serial, don't forget that we as well have a Nier Replicant Endings guide - if y'all go off to play this game'due south predecessor side by side, be sure to bookmark that folio. But for now, let'south talk Nier Automata...

Nier Automata has five main endings, depicting different fates of 2B, 9S, and the rest of the cast.

Nier Automata Endings explained - How to become the True Ending

Nier Automata actually has a huge amount of endings, though but five of them are 'proper' endings to the game. These five true endings make upwards the main 'routes' through the game - Ending A, B and C being the bulk of it, with ending D and E coming off the back of that every bit optional extras, offer more than story insight and minor twists and turns. The 'optimal' catastrophe - thebest catastrophe - is arguably ending E, but you demand to have seen every previous ending in social club to admission it.

Basically, think of the main game every bit being endings A, B, and C - seeing those three, in order, one after the other. Consider Endings D and Due east as a sort of 'mail-game' which leads to thetrue catastrophe, of a sort. If the Nier developers declare a canon ending in years to come up for a sequel, information technology's overwhelmingly probable that they volition choose Catastrophe E to be the catechism.

Too equally the cadre five endings, there are a massive 21 alternative endings that are mostly niggling in-jokes the developers added. These can be accessed at diverse points throughout the game through specific deportment. Hither, we detail how to get each ending while keeping the details as scant and every bit spoiler-free equally possible. Be warned, however, that some minor spoilers will follow just in our descriptions of how each ending is attained. We've kept it as spoiler-calorie-free as possible, all the same.

Nier Automata has multiple endings which depict the story from different angles.

Principal Endings: How to become the 5 story Nier Automata Endings

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These 5 endings are the 'main', truthful endings of Nier Automata - the ones that course the game'due south main story proper. If you continue to play the game, you're likely to find these for yourself, leading right up to the true, concluding versions of the game's ending. Some of this might be a niggling hard to get through.

  • Catastrophe A : Beat the game once in Route A.
  • Ending B : Shell the game again in Route B after loading the salvage file that reached Ending A.
  • Ending C : Load the save file that reached Catastrophe A and Catastrophe B to brainstorm Route C. During the concluding boxing in this playthrough, select A2 during the final battle.
  • Ending D : Load the save file that reached Ending A and Ending B to begin Road C. During the final battle in this playthrough, select 9S during the concluding battle.
  • Ending E : Watch Ending D once more subsequently seeing both Ending C and Ending D in Route C. Accept Pod 042'south request.
One of Nier Automata's joke endings can be accessed by unequipping your OS chip, which kills the protagonist.

Alternative Endings to Nier Automata

Alternatively, these endings can be achieved at various points in the game and are all weird, quirky and non-canon ways for the story of Nier: Automata to come to an end. These are definitely less essential, because for the most part they're impaired jokes, like what happens when you choose to Self Destruct. As a outcome, tehse endings are a footling more hidden - but we've got yous covered.

The beneath list deals with endings F through Z, with brief descriptions on how to get each ending. As ever, we try to proceed spoilers light, only there will be minor ones. Here y'get:

  • Ending F : Mission Failed - When 9S tries to restore his OS for the showtime time, simply run out of time.
  • Ending 1000 : HunMry for Knowledge - Leave the mission surface area when controlling 9S for the kickoff time.
  • Ending H : A Mountain too HigH - When the Goliath appears for the second time, flee from the battleground.
  • Catastrophe I : No I in Team - After defeating the boss in the Copied Metropolis, carelessness 9S.
  • Catastrophe J : Bad Judgement - Kill the religious machines in the Abandoned Factory when first coming together them.
  • Catastrophe Thousand : Aji Wo Grandutta - Eat the mackerel given by Jackass.
  • Ending L : L1 Wolf - Abandon the battle surface area in the final boxing of either Route A or Road B.
  • Ending M : Break TiMe - Choose to not assist Pascal's Village nearly the cease of Route C.
  • Ending N : No Man's Village - Impale every machine in Pascal'south Village.
  • Catastrophe O : Merely YOu and Me - Abandon the battlefield during the first of Road C.
  • Ending P : CorruPtion - Go fully infected past the logic virus in Route C.
  • Ending Q : Questionable Actions - Carelessness 2B in Route C when controlling 9S.
  • Ending R : MaveRick - Assail Pascal's villagers with A2 inside the Abased Factory.
  • Ending S : City EScape - Carelessness Devola and Popola during the Tower sequence.
  • Ending T : FaTal Mistake - Unequip the Os plug-in chip.
  • Ending U : DebUnked - Cocky Destruct within the Bunker.
  • Ending 5 : Wreckless BraVery - Practice not hack into the Tower and wait for the accompanying NPCs to dice.
  • Ending Due west : Cleaved Wings - Dice during the intro level in Route A.
  • Ending X : Time to RelaX -Carelessness helping 2B with A2.
  • Ending Y : HeadY Battle - Fight the surreptitious dominate and let it Cocky Destruct.
  • Ending Z : OverZealous: Kill Pascal with A2 in their beginning see.